AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Georgia: Q4 2021
The performance of the top 5 boxing games on Android in Georgia during Q4 2021 reveals a mix of steady trends and notable fluctuations in downloads and revenue.
In Q4 2021, the top 5 boxing games on the Android platform in Georgia showed varied performance trends in terms of weekly downloads and revenue. Here's a closer look at each game's metrics.
Real Boxing 2 saw relatively consistent weekly revenue throughout the quarter. Starting at around $24 in late September, it experienced minor fluctuations, peaking at $31 in mid-November and ending the year at $28. Weekly downloads also showed some variation, with a significant spike to 796 downloads in early December, contrasting with a more typical range of 284 to 555 downloads during other weeks.
Boxing Star: Real Boxing Fight had a noticeable revenue peak at $32 in late October, followed by a drop, maintaining a range between $8 and $21 for the rest of the quarter. Download numbers were relatively low, with a peak of 142 downloads in mid-October and a notable uptick to 111 downloads in the last week of December.
NJPW Collection exhibited modest revenue trends, generally staying within the range of $2 to $8. Unlike the other apps, it did not record any downloads during this period.
Real Boxing – Fighting Game recorded minimal revenue, peaking briefly at $10 in late November. Its download numbers were more stable, ranging from 70 to 159 downloads, with a gradual increase towards the end of December.
Finally, WWE Mayhem showed no significant revenue during most of the quarter, except for a brief spike to $10 in mid-October. Download trends were more dynamic, starting at 99 downloads in late September and reaching a high of 180 downloads in the last week of December.
For more detailed insights and data, visit Sensor Tower.